Integrations
Executing Builds - Unreal Engine
Last updated on Jul 09, 2024
You will need to change the Unreal Engine Build tool (UBT) code to support Incredibuild for Mac.
Run the following to change MacToolChain.cs and IOSToolChain.cs (replace code with your actual path)
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Create or update your UE Engine/Saved/UnrealBuildTool/BuildConfiguration.xml file, with the following parameters:
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Then build your game with ib_console as seen in the following example (change the workspace according to your project):
You can add additional command line options to the ib_console command to use Build Cache, add a build caption, and more.