Running Builds from Visual Studio
Note: When running Unreal Engine builds, do not use this drop-down menu.
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Install the Incredibuild Visual Studio Add-in.
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(Optional) Configure the Incredibuild menu and keyboard shortcuts.
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For SLN files/projects, select the integration mode between Incredibuild and Visual Studio to apply to your build.
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In Visual Studio 2019, select Extensions > Incredibuild> Build or Rebuild.
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Run your build in one of the following ways:
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In Visual Studio, select Incredibuild> Build or Rebuild.
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From the Incredibuild toolbar, select Build or Rebuild.
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To build an SLN file/project, in the Solution Explorer, right-click the SLN solution/project and select Incredibuild > Build or Rebuild.
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To build a CMake project, in the Solution Explorer, click the Switch Views button, select CMake Targets View and then right-click the solution/project and select Build with Incredibuild. CMake projects always run in the Internal mode, regardless of the selected Integration mode.
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If configured, use the Standard Visual Studio Commands.
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When working with Unreal Engine, the options above are not supported. You should run your builds using the Unreal Build Tools and Unreal Engine itself will automatically use Incredibuild.
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Once the build starts running, Incredibuild Build Monitor appears.
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You can run builds on multiple solution/project configurations using Batch Build.
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You can distribute custom build steps, events, and tools, for execution on remote machines (sequentially or in parallel), even at the process level (from Visual Studio 2010 and later).
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You can further improve performance by fine-tuning aspects of either Incredibuild's configuration or the project's settings.